Developing Relationships - PlayFirst Grapevine

2008
NOV
6
by boxman

As a full-service publisher, PlayFirst is focused on collaborating with developers to make great products, supplementing any of the needs that a team might have.  From sales and marketing information, to formal usability testing, to recommending contract artists, audio resources, or writers, PlayFirst is a partner for the long haul – the lifetime of the game is measured in months and years, not a few days after launch.  It’s also critical for us to structure a fair deal for our developers, balancing the up front and back end payments for the work the developer completes – you should demand and expect to make a profit, while we assume the up front financial risk.

I like to describe our relationship with developers like driving a car.  During design and development we want the developer to be behind the wheel, driving the car, with their PlayFirst producer seated in the passenger seat and some of our creative designers and/or artists in the back seats.  The developer is the visionary for the product.  We’re there to help “read the map” and make sure that we’re driving on the right road and headed in the right direction. What we ask in return is that once the game reaches Gold Master, we pull the car to the side of the road and switch seats – PlayFirst is going to drive the car on the roads that we know best.  We’re going to get the game distributed to more than 600 websites around the world, localize the title into multiple languages, promote and market the game with our key partners, and begin to push opportunities to have the game appear in retail, on alternate platforms, and wherever casual games can be sold.

To hear about the inspiration behind game development in the words of one of our newest development partners, read Wadjet Eye’s Dave Gilbert’s thoughts on Emerald City Confidential here: http://www.playfirst.com/blog/211

Comments

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by pinkykate999 (joined Aug 1, 2008)
posted Jan 6, 2009 9:43:41 PM

Boxman, I have to agree with what you are saying as far as distribution on the games and the different platforms. One big questions that is asked a lot is if individuals can purchases the playfirst games from their local gaming store. The local gaming store does have some of the playfirst games I have notice that there isn't as many as what is on the website. The one idea that I had as far as the different platforms is the Wii, Playstation and Xbox. Meaning have the playfirst games on these platforms. Yes I fully understand that by widening the distribution and platforms for playfirst is costly I have calculated that it would actually be a money maker for the playfirst company if you choose to go down this road. But these are just thoughts of someone who speads most of her free time on your website.

by PRINCESS137 (joined Nov 24, 2007)
posted Nov 18, 2008 3:57:49 PM

good

by LoverPF (joined Jul 19, 2008)
posted Nov 14, 2008 2:17:43 PM

Probably nothing to do with this forum but everyone has said how much they enjoy the game Miss Management - is there going to be a Miss Management 2 and if not, couldn't Play First look at developing a time management game similar to it!

by karina33 (joined Jul 30, 2007)
posted Nov 13, 2008 3:12:37 PM

Thank you, Incaman, for your comment. You prompted an important reply, which we’ll post here as well as get up on https://developer.playfirst.com.
We are working to improve our process around submissions, reviews and responses – in fact, we’ve just hired a full time Developer Relations Manager to focus exclusively on this important part of our business! Collaboration with development studios is critical to what PlayFirst is about and we want to continue to provide the opportunity for content creators to bring great new interactive experiences to a large global market – via our Developer Dash program, our Playground SDK, and our top-rate publishing services.

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posted Nov 13, 2008 9:55:12 AM

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by timbo_sf2 (joined Apr 25, 2008)
posted Nov 9, 2008 5:08:26 AM

That's sounds nice, but the problem is that I've tried to contact you, and some developers that I know also tried to contact you through the form at developer.playfirst.com. But we all had no reply. Neither positive or negative. So what is the best way to contact you?
And what kind of games you prefer to get on exclusive publishing?

by incaman (joined Nov 6, 2008)
posted Nov 6, 2008 9:30:49 PM



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