Hi all,
I purchased my game from BigFish. It played
for a while and then crashed. I have tried uninstalling and
re-installing both from BigFish site and from this site.
Here are the details of the crash. Any help out there?
Ajax request failure:Cleanse Error
Process:
Wandering Willows
[1895]
Path:  
; /Applications/
Wandering
Willows.app/Contents/Resources/.data2/
Wandering
Willows.app/Contents/MacOS/
Wandering WillowsIdentifier:
com.playfirst.playgroundskeleton
Version:
??? (1.0.0.250)
Code
Type: X86 (Native)
Parent Process: launchd [1]
Interval Since Last
Report:  
; 235 sec
Crashes Since Last
Report:  
; 1
Per-App Interval Since Last Report: 2
sec
Per-App Crashes Since Last Report: 1
Date/Time: 2009-09-16
15:35:18.477 -0400
OS
Version: Mac OS X 10.5.8
(9L30)
Report Version: 6
Anonymous
UUID: 9577E472-4100-4B22-8D2E-B45AF7DC2F64
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at
0x00000000007fffff
Crashed Thread: 0
Thread
0 Crashed:
0
libSystem.B.dylib &
nbsp; &nbs p; 0xffff0f20
__memcpy + 1920 (cpu_capabilities.h:246)
1
...layfirst.playgroundskeleton 0x001a670f
c4_Column::FetchBytes(long, int, c4_Bytes&, bool) + 111
2
...layfirst.playgroundskeleton 0x001e28b2
c4_FormatS::Get(int, int&) + 144
3
...layfirst.playgroundskeleton 0x0019f132
c4_Handler::GetBytes(int, c4_Bytes&, bool) + 36
4
...layfirst.playgroundskeleton 0x0015ab5f
c4_Sequence::Get(int, int, c4_Bytes&) + 73
5
...layfirst.playgroundskeleton 0x0015c1f3
c4_View::GetItem(int, int, c4_Bytes&) const + 75
6
...layfirst.playgroundskeleton 0x001a7b2e
c4_BlockedViewer::GetItem(int, int, c4_Bytes&) + 68
7
...layfirst.playgroundskeleton 0x001a6b64
c4_CustomHandler::Get(int, int&) + 72
8
...layfirst.playgroundskeleton 0x0019f48c
c4_Handler::Compare(int, c4_Bytes const&) + 94
9
...layfirst.playgroundskeleton 0x0015a9b6
c4_Sequence::Compare(int, c4_Cursor) const + 190
10 ...layfirst.playgroundskeleton
0x0015bd65 c4_View::Search(c4_RowRef const&) const + 87
11 ...layfirst.playgroundskeleton
0x001a6ff5 c4_OrderedViewer::Lookup(c4_Cursor, int&) +
113
12
...layfirst.playgroundskeleton 0x001a6874
c4_CustomSeq::RestrictSearch(c4_Cursor, int&, int&) + 54
13 ...layfirst.playgroundskeleton
0x0015c651 c4_View::Find(c4_RowRef const&, int) const +
157
There is more but it's longer than 4096
characters.